"FF14 Akatsuki no Finale" Summary of job adjustments such as Reaper and Sage. The summoners have changed so much that they're dealing with new jobs!?
The latest information on the new expansion package "Final Fantasy XIV: Akatsuki no Finale (FFXIV Akatsuki no Finale)" for Square Enix's PS4/PC MMORPG "Final Fantasy XIV" has been released.
The published information is the latest information for patch 6.0. The content is related to jobs and battles. PVP, gatherers, and crafters will be announced in the next broadcast.
This information was announced at the "66th FFXIV Producer Letter LIVE" distributed from 11:00 on September 18th. In addition, the content announced today is still under development. It may have changed during implementation.
Opening screen released
The opening screen of "FFXIV Akatsuki Finale" has been released.
Job-related adjustments
As a basic adjustment policy for all jobs, the base is compliant with patch 5.0, and there is no complication such as the introduction of a new system.
In order to make it easier to adjust when the tempo of the battle changes, such as high-difficulty content, it was also revealed that abilities related to attacks will be recast in 60/120 second cycles.
However, it is said that not all abilities will be adjusted to 60 seconds/120 seconds. In addition, it seems that Kuro Mamon is a 90 second recast mom.
Job Action Trailer
Tank
Benefits can be obtained by using partial defense buffs at the right time. Also, until now, the combo was interrupted by a ranged attack, but from now on it can be used without interruption.
Until now, basic physical performance and basic magic performance were calculated separately, and it seems that the basic magic performance has become more complicated, and the value was slightly higher. However, since the basic value did not change even after reaching level 80, from patch 6.0, the value of the basic physical performance of the weapon will be changed to match the value of the basic magic performance of the same item level.
In addition, due to the above change, the physical attack will increase, and the damage of the action will also increase accordingly, so the performance of each action has decreased since patch 6.0.
By the way, it was said that the action's attack performance was lowered as a whole because the base value was raised rather than the action being weakened. Also, the same can be said not only for tanks but also for DPS.
Knight
The effect of Requiescut will be adjusted so that you can use it without worrying about the amount of remaining MP. In addition, a 3-stage combo derived from Confitteol will be added.
In addition, it is said that the range at which the charge can be fired has increased.
Warriors
You will be able to apply and extend the damage increase buff even with only range combos. Also, it was revealed that Onslaught and Upheaval have removed the Beast Gauge consumption, and that new actions can be moved.
In addition, the recast of Primordial Liberation is 60 seconds. It seems that the primordial fury has also been adjusted.
Dark Knight
The installation position of Salt Earth is changed to your feet, and a new derived action is added.
As the player learns actions, the hero's shadow will also use new actions. Brad Delirium will also be adjusted.
It seems that the movement distance of the plunge cut will be longer, and a defense buff different from the black knight will be added.
Gunbreaker
Savage Claw and Wicked Talon have been changed to replace Beast Fang on the hotbar, reducing the amount of control.
In addition, after a burst strike, it is possible to follow up with a continuation, and the soil is specially made to increase to a maximum of 3 stacks.
Melee physical DPS
In addition to changing the restraint effect to reduce physical damage dealt, a magic damage reduction effect will also be added. It should be noted that the effect size is higher in the former. By the way, when it comes to reducing magic damage dealt, Adol has a higher effect.
In addition, like the above (for tanks), the combo will not be interrupted by ranged attacks. Also, the power of actions has been tweaked overall, similar to what was discussed for tanks.
Dragon Knight
A range attack rotation has been expanded, and a new action that can be executed when a weapon skill combo rotation is successful has been added. By adding this new action, it is said that the new hot bar will not be squeezed.
The blue dragon blood is said to be a characteristic. In addition, spine dive will be 2 charges.
Monk
Fighting spirit can be used from a low level. Also, if the conditions are met during the effect of the stomp, a special move can be activated. In addition, there is no direction designation for Seiken-tsutsu and Sosho-uchi, and Rasetsu-tsu is also gone.
However, it seems that a new rushing technique has been implemented, and it doesn't do any damage. Also, it seems that it will be a rush technique that can approach both enemies and allies.
About special moves
The special move can be used to activate another action (special move) by using the chakra accumulated by hitting the specified attack. Actions that use chakra grant Yo's fighting spirit, and further attacking and accumulating chakra grants Yin's fighting spirit. By using Yo and Yin's fighting spirit, you will be able to use new actions.
Samurai
The buffs that can be given by Jinpu and Shifu can now be given by area attack combos. You can also learn new Iaijutsu and actions equivalent to Tsubamegaeshi.
It seems that it has evolved as a pure melee DPS. It mainly adds new actions, but Tsubame Gaeshi and Meikyo Shisui are said to be 2-charge actions. It seems that it has been adjusted so that the buff that can be obtained from Combo 2 can only be obtained when the light mirror is still water.
Ninja
In addition to adding actions related to Raiton no Jutsu, Doton no Jutsu, and Futon no Jutsu, actions that make it easier to enchant Futon no Jutsu will also be added.
Shadow Fang is deleted, and the DoT damage is gone. Also, a new action has been added for the alter ego technique.
Reaper
Unleashes attacks with two-handed scythes and coordinated attacks with the avatar, and furthermore, possesses the avatar to activate a cooperative attack. He also has a synergy buff that strengthens the party.
In addition, it seems that he possesses actions that are useful in specific situations and actions that perform characteristic actions.
The shroud gauge fills up by accumulating the soul gauge and consuming the soul gauge to attack together with the avatar. In addition, when the shroud gauge accumulates above a certain amount, it will fuse with the avatar and it will be possible to use further actions. In addition, it seems that the action is considerably faster during fusion, and it seems to be a technical job.
It's not as good as a samurai, but it's more pure DPS than a samurai. In addition, there is also a movement-type action, and it seems that it is an action that retreats while placing a gate and returns to the gate while the gate is appearing. Also, there is no direction specified for the base combo, but it seems that there is a direction specified for the action with the avatar.
By the way, according to Yoshida P/D, Reaper has a good tempo and is a pleasant job to play. In addition, it seems that the one used by Zenos at the end of the benchmark is Limit Break 3, so if you are interested, why not check it out?
Physical Ranged DPS
Like the tank and melee physical DPS, the action power of ranged physical DPS has been adjusted as a whole. Damage reduction actions are said to have a recast of 90 seconds for all three jobs.
Bard
Party buff actions derived from the existing 3 types of battle song actions and new actions derived from Apex Arrow will be added. It is said that fine adjustments have been made, such as recasting the Minuet of the Traveling God and Battle Voices to be aligned to 120 seconds.
By the way, regarding the fact that the bard's buff has no effect on himself, it will be necessary to make adjustments in the future.
Machinist
A new action "Rotating Saw" with the motif of Kikai has been added, and a new attack action has been added to the Automant Queen. In addition, it is said that maintenance is 2 charges.
Dancer
Buffs such as reverse cascade execution possible given by weapon skills are shared between single attack and area attack. In addition, actions derived from technical finishing, improvisation, and aggressive tango are added.
The dancer is evolving as it is as a buffer. In addition, it seems that the management of procs, which was troublesome with single and range, has been unified.
In order to improve comfort this time, until now it has only switched to dance step actions, but it seems that range actions will also switch from now on. Therefore, it is said that the hotbar will be made without pressure.
In addition, it seems that the Esprit that will be granted when the dance is successful will be changed so that only the dancer himself will accumulate it.
Ranged Magic DPS
In addition to changing Adol's effect to reduce magic damage dealt, physical damage reduction effect will also be added. It should be noted that the effect size is higher in the former.
Black Mage
Enochian has been changed to a characteristic and will be automatically granted during Astral Fire and Umbral Blizzard descent. It was said that it was adjusted because it was difficult to understand and the skill difference between players was more pronounced.
In addition, a new action will be added that can be triggered by switching between Astral Fire and Umbral Blizzard in certain situations.
In addition, there is no resurrection because it is a job that has evolved as a pure DPS. It is said that the continuation time of Thunder type block is increasing. Fira and Blizzara have high-level magic. Range rotation seems to change. By the way, it was revealed that Filer's higher level magic would be "Hi Filer".
Furthermore, it is said that the supernatural demon will be a 30-second action with 2 stacks.
Red Mage
A new action derived from Scorch has been added, and Valflare, Valholy, and Scorch have been changed to range attacks, and can also be activated from range rotation.
In addition, a defensive party buff (called Bamajik) will be added.
The consumption of black mana and white mana has decreased. Now you can do a full combo with one manafication. Therefore, it will be possible to participate in the attack at the opening full buff. In addition, since the frequency of using the magic sword will increase as it is, the increase amount of black mana and white mana will also be changed.
Deplusman and Angageman seem to have the same power.
Summoner
First of all, I want you to think that it's almost a new job. Job mechanics have been significantly overhauled, removing all damage over time (DoT) inflicting actions.
Ifrit, Garuda, and Titan that are not Egi can be summoned. After summoning Ifrit, Garuda, and Titan, the mode will change depending on the attribute power given.
When you summon Demi Bahamut, you will receive 3 attribute ethers, so you can use them to summon Ifrit, Garuda, or Titan. After summoning, it seems to fight while using actions related to each summoned beast. And by summoning Phoenix, you will receive 3 more attribute ethers, and you will fight using 3 summoned beasts again.
By the way, it seems that the actions that can be used after summoning Garuda and Titan can be used without chanting. Ifrit seemed to be able to use high-damage actions and actions that can charge enemies instead of long chants.
In addition, ifrit, garuda, and titan can be summoned from any of them. In addition, the hotbar used is drastically reduced due to the major renewal of the mechanics. In addition, it turned out that Rizarek and Physik remained.
Egimirapuri is basically a Carbuncle, and can be changed to Ifrit Egi, Garuda Egi, or Titan Egi.
Healer
A new single buff grant action has been added to each healer. In addition, the casting time of attack magic is shortened, and the effect range of Limit Break is expanded to 50m. From patch 6.0, there are 2 pure healer jobs (white mage, astrologer) and 2 barrier healer jobs (scholar, sage).
White Mage
White mage is an orthodox evolution within an orthodox evolution. A set-up recovery action with unique effects and appearance will be added. Holi's advanced magic, Holija, will be added. Removes Aqua Aura. It is said that Divine Division is a charge technique.
It seems that the white mage can be played with the same controls as before.
astrologer
Astrologers are pure healers. Diana Sect and Nocturnal Sect have been removed, and basic recovery action performance has been changed to the effect of Diana Sect.
Divination's effect has been changed, and the Divination symbol is used for self-buff actions.
It is now possible to use actions that combine recovery and attack. Since the white mage Holly was strong at the time of ID, similar actions have been added to each healer.
Scholar
Scholar is adjusted as a barrier healer. As a job action, a buff that increases party movement speed, which is effective even during battle, will be added. Please note that this is not permanent.
The same speed as the sprint is given for a certain period of time. It doesn't seem to overlap with sprints. The sprint effect is a sub-effect, and the range reduction effect is the main effect.
Sage
The sage seems to possess all the abilities necessary as a barrier healer. Also, you can heal the designated party member at the same time as attacking the enemy. In addition, it has recovery/buff resources and attack resources.
There are also unique actions such as switching from attack magic to DoT magic when using a specific action. It seems that barriers can be granted by consuming certain resources. There is also an action that can be moved, and it is said that it is a technical barrier healer. In addition, it seems that the mode changes with the action called Eucracia.